Strategic scheduling and partnerships with local Visitors Bureau’s will allow Legends to deliver on a family focused event in a vacation destination. The Legends Summer Classic is a co-ed event looking to service local and regional level teams ages 12U-Elite for boys and girls. Teams are guaranteed 5 games throughout the weekend. NFHS Rules.
This venue provides for a short trip to entertainment and activities no matter what your liking is. Journey down to the sand and dip your toes into the pacific ocean at some of the top rated beaches in the world or head towards the mountains and enjoy time in nature hiking and taking in some iconic views. Add in plenty of local eating and drinking options and airports in the area and it all comes together to make the Legends Summer Classic a tournament you don’t want to miss.
Event Format:
- 5 Game Guarantee
- Champion Crowned per division
- Game Film Available
- 15+ Women’s College Coaches
- 25+ Men’s College Coaches
Divisions:
- Boys
- 2026 – 2033
- 2034 (8 v 8)
- Girls
- 2026 Elite
- 2027 Elite
- 2028 Elite
- HS Open (A,B,C,D – No 26’s allowed in D bracket)
- 2029 – 2032
- 2033/34 (8 v 8)
Additional Details:
- To enter a team or for general event inquiries contact Reid Doucette Reid@LegendsLax.com (516) 474-4920
- For registration questions or assistance contact: Events@LegendsLax.com
Payment Options
Age Guidelines
Schedule
THE SCHEDULE WILL BE POSTED THE WEEK BEFORE THE EVENT
A reminder teams are guaranteed 3 games Saturday and AT LEAST 2 games on Sunday!
For Travel purposes, teams should be prepared to play by 7:30 AM each day. Games will complete on Sunday by 4pm.
FIELD MAP
Age Guidelines
COMING SOON!
Hotels
Legends is proud to announce our partnership with Athletes Hospitality as our official lodging provider for our upcoming events this year. All Legends events are “Stay to Play” tournaments that require attending teams to book their hotel accommodations through AH’s discounted hotel blocks. To reserve your accommodation reach out to AH at 914-402-8070 or at Team@AthletesHospitality.com
COMING SOON!
Past Team Attendance
Tournament Rules
LEGENDS LACROSSE TOURNAMENT RULES –2024
*Coaches will certify their players are properly equipped
Scoring and Time
- Refs keep game time
- The table keeps the score and penalty time
Tournament Play – Pool Play (Saturday Games)
- 2 – 21 minutes halves
- 3- minute halftime
- 3 game guarantee (Pool Play)
- No Timeouts
- No Overtime
- 2024 NFHS Rules with modifications below
Playoff Rules (Sunday)
- 2 – 21 minutes halves
- 3- minute halftime
- Playoff Games…
- Teams are awarded (1) one-minute time-out per team in Regulation Time
- The clock will stop. Timeout does NOT roll over to OT. No timeouts in OT
- A timeout can be called when the team calling the timeout is in possession of the ball, anywhere on the field
- Overtime will begin immediately and be decided by sudden victory. OT will have a Running Clock on all whistles. The first goal scored wins the game.
- Injuries
- Any injury within 2 minutes and under that requires the game to be stopped, the clock stops with the injury.
- Any injury with more than 2 minutes remaining when the game is stopped, a maximum of 1 minute will come off the clock to assess the injury before the clock is stopped
BOYS SPECIFIC RULES
- No stick checks unless refs think a stick is outrageously illegal
- 4 pole maximum on the field
- Mercy Rule
- (applies to 2033 and below) Applied when there is a 5-goal deficit in pool play. Teams down by 5 or more goals will get a free clear after each goal. Coaches can agree to waive this rule.
- Counts
- 30 seconds to advance the ball into the box (Pool Play and Playoffs)
- 2025 – 2032 Grad Years: Clearing Counts.
- No Counts – 2033 Grad Year and below. Exception is a 4-second goalie count
- Championship/Playoff Games Only: The leading team must keep it in the box under 2 minutes if they are ahead by 2 goals or less.
- If a score changes to 2 goals or less under 2 minutes the clock will stop and start with the whistles
- If teams are ahead by 3 goals or more, the clock will remain running
- Checking
- Limited body checking in 2029 – 2033. Big hits & physical play (even within three yards of a loose ball) constitute unnecessary roughness (90 sec penalty)
- One-handed stick checks are not allowed in any youth divisions (2033 and below)
- Penalties
- Penalties are running time starting on the whistle (45 or 90 seconds) Penalty time stops during injuries, end of quarters, and while another penalty is being assessed.
GIRLS SPECIFIC RULES
- 2024 NFHS Rules Apply/US Lacrosse Rules
- Full Checking at HS Divisions (2025-2028)
- HS Divisions: 2024 NFHS Rules Apply
- US Lacrosse rules will be used for 29/30/31/32 divisions
- Free movement will apply to all ages
- If a horn sounds at the end of time and a free position is being awarded in the critical scoring area, the game will continue until the scoring play is over. The Free position show will be awarded as one shot, no passes, no follow-up shots.
- CLOCK
- The clock will stop at or under 2 minutes in each half (playoff games only)
- The clock will stop on each whistle during the last 2 minutes of each half (playoff games only)
- If at 2 minutes or under time period for either half of the game and a team has a lead of 10 goals more, then the game clock will remain a running clock. If the score changes to less than a 10-goal differential at any point during the final 2 minutes of either half, the clock goes back to stop clock.
- CARDS
- If a single player receives 2 yellow cards in one game, the player is out for the remainder of the game but may play the next game
- Red card for 1 player – player out the remainder of that game. Officials & Tournament Director will determine if the player will be allowed to play any remaining games
- If a team accumulates 4 or more cards in a game they have to play a player down for the remainder of the game
- 32/33 – 8v8 Play GIRLS
- 8v8 including a goalie.
- 4’x4’ foot goal.
- At the draw players line up in both offensive and defensive end, traditional line up.
- Introduction of the 8-meter arc and restraining line at midfield.
- After a goal, resets with a draw
- No checking and 3 seconds closely guarded applies
- Must play 1v1 defense.
- There is a one attempted pass rule.
- 5 goal mercy rule if the team that is down chooses to accept, they will start with the ball at the mid line.
EJECTIONS
- Game ejections are handled by the referees
- Tournament ejections are handled by the tournament director (2 unsportsmanlike conduct penalties warrant ejection or 1-game suspension)
RANKINGS:
- Win = 3 points
- Loss = 0 points
- Tie = 1 point
- In the event that a team needs to play a 4th pool game in order to give a second team their 3rd game:
- The 4th game will be identified and acknowledged with a ‘*’ on Tourney Machine
- The 4th game will not count for any potential points or Goals Against for the team playing their 4th game
- For the team playing their 3rd game, the results will count for points and goals against
- In the event that there is a tiebreaker scenario, which includes a teams head to head being their fourth game, that has been identified with ‘*’ the head to head will NOT be applied.
- In the event a team is declared a winner due to forfeit
- For ranking purposes the goals against average for the pool play games will be the average of the games that were completed
- Team A wins, 10-8 and 12-8 and then forfeit is 1–0. Their average of 8 GA will be used to rank
- For ranking purposes the goals against average for the pool play games will be the average of the games that were completed
- In the event that a team needs to play a 4th pool game in order to give a second team their 3rd game:
Tie Breakers
If 2 teams are tied with POINTS:
- Head to Head
- Goals Against TOTAL
- Goals Against Common Opponent. If multiple common opponents, take the sum.
If more than 2 teams tied with POINTS:
- If 1 team beat the other 2 teams – that team will advance and the second 2 will fall back into tiebreaker rules
- Goals Against Total
- Goals Against Common Opponent (only used if all teams played common opponent. If multiple common opponents, take the sum)
- Coin Toss/Bravehart
- If a team is still tied after these tie-breakers and is eligible for championship playoff bracket, a Braveheart may be used to determine who advances. The tournament director will determine the scheduling of a braveheart based on fields and availability
ROSTERING
- All players must be registered and can only play for 1 team, unless approved by the event director, in each event.
- Unregistered players are considered ineligible for play and if found may result in a team forfeiting games and player ejection from the event.
Any teams who are found moving players or playing with ineligible players may forfeit that game and possibly any others already played.
Vendors
Game Film
COMING SOON!