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Legends Meltdown

The Legends Meltdown is designed to be a fun filled experience on and off the field in one of the most premier areas on all of the US and will serve as a great way to enhance your players summer season.

Strategic scheduling and partnerships with local Visitors Bureau’s will allow Legends to deliver on a family focused event in a vacation destination. The Legends Meltdown is a co-ed event looking to service local and regional level teams ages 12U-Elite for boys and girls.  Teams are guaranteed 5 games throughout the weekend. NFHS Rules.

This venue provides for a short trip to entertainment and activities no matter what your liking is. Journey down to the sand and dip your toes into the pacific ocean at some of the top rated beaches in the world or head towards the mountains of Los Angeles and enjoy time in nature hiking and taking in some iconic views. Add in plenty of local eating and drinking options and 4 airports in the area and it all comes together to make the Legends Meltdown a tournament you don’t want to miss!

Past Team Attendance

AGE GUIDELINES

 

Schedule

COMING SOON!

Any schedule requests must be submitted in writing to events@legendslax.com at least 30 days prior to the start of the tournament.  Schedule requests are not guaranteed but Legends will do our best to accomodate if received within the timeframe.  For Travel Purposes, teams should be prepared to play by  8 am each day. The tournament will end by 4pm on Sunday.

Tournament Rules

LEGENDS LACROSSE TOURNAMENT RULES – Summer 2023
*Coaches will certify their players are properly equipped

Scoring and Time

  • Refs keep game time
  • Table keeps score and penalty time

Tournament Play – Pool Play

  •  2 – 21 minutes halves
  • 3- minute halftime
  • 3 game guarantee (Pool Play)
  • No Timeouts
  • No Overtime
  •  2023 NFHS Rules with modifications below

Playoff Rules

  •  2 – 21 minutes halves
  • 3- minute halftime
  •  Playoff Games…
    • Teams are awarded (1) one minute time-out per team in Regulation Time
    • The clock will stop. Timeout does NOT roll over to OT.  No timeouts in OT
    • Timeout can be called when the team calling the timeout is in possession of the ball, anywhere on the field
    • Overtimes will begin immediately and be decided by sudden victory.  OT will have a Running Clock on all whistles.  First goal scored wins the game.
  • Injuries
    • Any injury within 2 minutes and under that requires the game to be stopped, the clock stops with the injury.
    • Any injury with more than 2 minutes remaining when the game is stopped, a maximum of 1 minute will come off the clock to assess the injury before the clock is stopped

BOYS SPECIFIC RULES

  •  No stick checks unless refs think a stick is outrageously illegal
  •  4 pole maximum on the field
  •  Mercy Rule
    • (applies to 2031 and below) Applied when there is a 5 goal deficit in pool play.  Teams down by 5 or more goals will get a free clear after each goal.  Coaches can agree to waive this rule.
  • Counts
    • 30 seconds to advance the ball into the box (Pool Play and Playoffs)
    • 2024 – 2030 Grad Years:  Clearing Counts.
    • No Counts – 2031/32 Grad Year and below.  Exception is a 4-second goalie count
    • Championship/Playoff Games Only:  The leading team must keep it in the box under 2 minutes if they are ahead by 2 goals or less.
      • If a score changes to 2 goals or less under 2 minutes the clock will stop and start with the whistles
      • If teams are ahead by 3 goals or more, the clock will remain running
  • Checking
    • Limited body checking in 2028 – 2032.  Big hits & physical play (even within three yards of a loose ball) constitute unnecessary roughness (90 sec penalty)
    • One handed stick checks are not allowed in any youth divisions (2031 and below)
  • Penalties
    • Penalties are running time starting on the whistle (45 or 90 seconds)  Penalty time stops during injuries, end of quarters and while another penalty is being assessed.

  • BOYS 2031/32 SPECIFIC RULES
    • Penalty Time will be served at regular time, and not time and a half
    • Counts/Over & Back – Counts will not be enforced.  Once a team gets a touch in the box, over & back will be enforced
    • Stick Checks – Sticks that are a few inches shorter than the mandated 40” are ok
    • One handed stick checks are not allowed in any youth divisions (2031 and below)

GIRLS SPECIFIC RULES

  • 2023 NFHS Rules Apply/US Lacrosse Rules
    • Full Checking at HS Divisions (2024-2027)
    • HS Divisions:  2023 NFHS Rules Apply
    • US Lacrosse U14 rules will be used for 2028/2029 divisions
    • Free movement will apply to all ages
    • If a horn sounds at the end of time and a free position is being awarded in the critical scoring area, the game will continue until the scoring play is over.  The Free position show will be awarded as one shot, no passes, no follow up shots.
  • CLOCK
    • The clock will stop at or under 2 minutes in each half (playoff games only)
    • The clock will stop on each whistle during the last 2 minutes of each half (playoff games only)
  • If at 2 minutes or under time period for either half of the game and a team has a lead of 10 goals more, then the game clock will remain a running clock. If the score changes to less than a 10 goal differential at any point during the final 2 minutes of either half, the clock goes back to stop clock.
  • CARDS
    • If a single player receives 2 yellow cards in one game, the player is out for the remainder of the game but may play the next game
    • Red card for 1 player – player out remainder of that game. Officials & Tournament Director will determine if the player will be allowed to play any remaining games
    • If a team accumulates 4 or more cards in a game they  have to play a player down the remainder of the game
  • GIRLS 10U – 8v8 Play
    • 8v8 including a goalie.
    • 4’x4’ foot goal.
    • At the draw players line up in both offensive and defensive end, traditional line up.
    • Introduction of the 8-meter arc and restraining line at midfield.
    • After a goal, resets with a draw.
    • No checking and 3 seconds closely guarded applies
    • Must play 1v1 defense.
    • There is a one attempted pass rule.
    • 5 goal mercy rule if the team that is down chooses to accept, they will start with the ball at the mid line.

EJECTIONS

  • Game ejections are handled by the referees
  • Tournament ejections are handled by the tournament director (2 unsportsmanlike conduct penalties warrant ejection or 1-game suspension)

RANKINGS:

  • Win = 3 points
  • Loss = 0 points
  • Tie = 1 point
    • In the event that a team needs to play a 4th pool game in order to give a second team their 3rd game:
      •  The 4th game will be identified and acknowledged with a ‘*’ on Tourney Machine
      • The 4th game will not count for any potential points or Goals Against for the team playing their 4th game
      • For the team playing their 3rd game, the results will count for points and goals against
      • In the event that there is a tie breaker scenario, which includes a teams head to head being their fourth game, that has been identified with ‘*’ the head to head will NOT be applied.

Tie Breakers

If 2 teams are tied with POINTS:

  1. Head to Head
  2. Goals Against TOTAL
  3. Goals Against Common Opponent.  If multiple common opponents, take the sum.

If more than 2 teams tied with POINTS:

  1. If 1 team beat the other 2 teams – that team will advance and the second 2 will fall back into tiebreaker rules
  2. Goals Against Total
  3. Goals Against Common Opponent (only used if all teams played common opponent.  If multiple common opponents, take the sum)
  4. Coin Toss/Bravehart
    1. If a team is still tied after these tie breakers and is eligible for championship playoff bracket, a Braveheart may be used to determine who advances.  The tournament director will determine the scheduling of a braveheart based on fields and availability

ROSTERING

  • All players must be registered and can only play for 1 team, unless approved by event director, in each event.
  • Unregistered players are considered ineligible for play and if found may result in a team forfeiting games and player ejection from event.
  • Any teams who are found moving players or playing with ineligible players will forfeit that game and possible any others already played.

If a coach asks for a roster check the process is as follows:

Event Director will first check registration –

  • If player is registered for the team they are playing on and fits the age guidelines there is no punishment
  • If player is not registered but belongs on the contested team the player may be ejected and the game may be deemed a 1-0 forfeit, but game play may continue.  All decisions will be made by on site event director
  • If a player is moved within a club from one team to another both the player and BOTH TEAMS will be subject to ejection or forfeit

 

Field Map

PARKING IS $15/DAY

 

Hotels

The Event is Stay to Play!  If you are staying in a hotel for this event, you must stay at an approved hotel.  COMING SOON!  If you have any questions regarding hotels, please contact michael@travelingteams.com or kaitlynb@travelingteams.com

Vendors

Attending Vendors Coming Soon!
Vendors will be added as they register!

Are you interested in Vending at this event?  Please fill out the vendor form online HERE.

VIDEO SERVICES

VIDEO SERVICES
Live Streaming + HD Recruiting Videos

We are excited to continue our partnership with NextPro and BallerTV as our exclusive provider of live streaming coverage and athletes recruiting videos across the entirety of this year’s event.

With a presence in over 40 states and coverage of over 1 Million athletes nationwide, NextPro and BallerTV offer the most comprehensive & turnkey video capture, live streaming, and video-based services across of the most recognizable brands in lacrosse.

Leave your cameras at home and take full advantage of these high quality video services. Pre-event discounts offered if you signed up now!

       

payment info

 

refund/cancellations

REFUND / CANCELATION POLICY:

Deposits are non-refundable; No refunds or credits of any kind for teams dropped after 5/20/32, unless tournament is canceled due to COVID-19. If tournament is canceled due to COVID-19 related state or local mandates:

Prior to 5/1/23 – $100/team retained from deposit to cover non-refundable fees
After 5/1/23 – $250/team retained from deposit to cover non-refundable fees & prepaid expenses
Remainder of fees paid to be refunded (excluding credit card fees).

If tournament is canceled due to ADVERSE WEATHER: Depending on when the cancelation occurs, Legends lacrosse will endeavor to offer either partial or full refunds of balance fees paid (excluding deposits & credit card fees). No refunds for individual or playoff games lost to weather delays or unsafe field conditions.

 

Upcoming Tournaments

Upcoming Showcases

Upcoming Legends National

Calendar View

Event Policies

REFUNDS

  • Medical – Player will receive a full refund only with Doctors Note
  • Player Conflict – Player/Team will receive a credit towards a future event (30 days out)
  • Travel Conflict – Player/Team will receive a credit towards a future event (30 days out)
  • If Legends Cancels a division – Full refund
  • If a situation occurs that is beyond the control of Legends (Force Majeure) credits will be assessed on a case by case scenario.

 

WEATHER

In the event of inclement weather or unplayable field conditions, Legends reserves the right to:

  • Reduce games to catch up with the schedule
  • Finish games before inclement weather arrives, or to preserve the fields
  • Reschedule games, if possible
  • Convert tournament to “Festival” format without playoffs or championships to provide most teams an opportunity to play as many games as possible

Every attempt will be made to update the changes and cancellations on the website.  However, the weather can change rapidly, and all teams should be prepared to play as soon as the weather clears, and fields are playable.  Should a tournament be on hold due to weather, the tournament organizer will send text messages/emails via the tourney machine app.  We HIGHLY recommend that all club directors, coaches and parents download this app on their phone so they can have the most up to date information.

If lightning is observed at any location:

  • play will be suspended immediately, and all teams must leave fields as quickly as possible. The safest location for people to relocate is in their cars.
  • Play will be allowed to resume 30 minutes after the last sight of lightning is observed. If a game is in progress:
    • If it is the second half of the game, the game will be considered final and the score at that point will be recorded
    • If it is the first half, when play resumes it will be the start of the second half
    • Every attempt will be made to begin subsequent games on time.

If the start of the second half of the suspended games delays the onset of the subsequent game the following actions may occur:

  • The game suspended will play one 20 minute running time second half
  • Subsequent games will begin immediately after proceeding games (teams will warm up on the sideline prior to the game)
  • Once games are back on schedule they will revert back to 21 minute halves

We will make every attempt to play event minute of every game but the safety of players and all tournament attendees comes first.

NO REFUNDS will be granted if these actions are necessary after the start of the tournament

Facility owners, not tournament organizers, have final say on whether the tournament will take place due to weather and field conditions

If the tournament is cancelled prior to the start of the event, a credit may be issued.  Final determination of refund amount will be on an event-by-event basis.  All events have fixed expenses related to field rental and facilities, set-up costs, insurance, personnel, and other matters regardless of cancelation due to weather.  Accordingly, no teams will receive full refunds of the registration fee if the tournament is canceled.

 

FREE AGENTS

Free Agents must register online for the event that they want to participate

PAYMENT
$25 placement fee due to Legends Lacrosse

How it Works
Once you have registered and paid your placement fee we will actively communicate with attending clubs/coaches to try and find a team that could use a Free Agent as a guest player.  We will do our best to place you on a team however, it is not guaranteed that you will be placed on a team

If you are picked up by a team…
Legends staff will connect you directly with the coach via email.  All Free Agents picked up by a team should expect to pay the teams per player fee (which varies from team to team.  This is something that will be discussed between players and coaches directly.)

If you are not picked up by a team…
The $25 placement fee will be refunded

Event Sponsors

US Club Lacrosse logo
NextPro Logo
Game Time Sports Medicine Logo
Get Recruited Lacrosse logo

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