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Legends Meltdown

The Legends Meltdown is designed to be a fun filled experience on and off the field in one of the most premier areas on all of the US and will serve as a great way to enhance your players summer season.

Strategic scheduling and partnerships with local Visitors Bureau’s will allow Legends to deliver on a family focused event in a vacation destination. The Legends Meltdown is a co-ed event looking to service local and regional level teams ages 12U-Elite for boys and girls.  Teams are guaranteed 5 games throughout the weekend. NFHS Rules.

This venue provides for a short trip to entertainment and activities no matter what your liking is. Journey down to the sand and dip your toes into the pacific ocean at some of the top rated beaches in the world or head towards the mountains of Los Angeles and enjoy time in nature hiking and taking in some iconic views. Add in plenty of local eating and drinking options and 4 airports in the area and it all comes together to make the Legends Meltdown a tournament you don’t want to miss!

Event Format & Features:
  • 5 game guaranteed (3 pool play games on Saturday, 2 game guarantee on Sunday) with potential for more via Sunday playoffs!
  • Champion is crowned per division
  • Compete against clubs around the country
Divisions:
  • Boys
    • 2024, 2025, 2026, 2027, 2028, 2029, 2030, 2031/32
    • ALL Boys divisions – FULL field 10 v 10
  • Girls
    • HS Open (A,B,C,D – No 2024’s allowed in  the D bracket)
    • 2027, 2028, 2029, 2030, 2031/32
    • Girls 2031/32 division – SHORT field 8 v 8 (7 v7 + goalie)
Price:
  • Boys 2023-2027 (HS & MS) = $2,200
  • Boys 2028, 2029, 2030 (Youth) = $2,000
  • Boys 31/32 = $1,800
  • Girls 2023-2027 (HS & MS) = $2,000
  • Girls 2028, 2029, 2030 (Youth)  = $1,800
  • Girls 31/32 8v8 = $1,000
  •  

PAYMENT DETAILS:

  • $500 deposit due by March 1st to secure your team spots
  • FINAL payment due by Friday, May 26th 
Additional Details:

Schedule

2022 Schedule posted HERE for reference only!

Any schedule requests must be submitted in writing to events@legendslax.com at least 30 days prior to the start of the tournament.  Schedule requests are not guaranteed but Legends will do our best to accomodate if received within the timeframe.  For Travel Purposes, teams should be prepared to play by  8 am each day. The tournament will end by 4pm on Sunday.

Tournament Rules

LEGENDS LACROSSE TOURNAMENT RULES – SUMMER 2022 for Reference only!  2023 Rules Coming Soon!

Scoring and Time

  • Refs keep game time and penalty time
  • Table keeps score and can assist with penalty time if multiple penalties

Tournament Play – Pool Play

  •  2 – 21 minutes halves 
  • 3- minute halftime
  • 3 game guarantee (Pool Play)
  • No Timeouts 
  • No Overtime 
  • 2022 NFHS Rules with modifications below

Playoff Rules

  •  2 – 21 minutes halves 
  • 3- minute halftime
  • 2 game guarantee (if teams do not make the playoffs they will be matched up with TWO Challenge Match games)
  •  Playoff Games…
    • Teams are awarded (1) one minute time-out per team in Regulation Time
    • The clock will stop. Timeout does NOT roll over to OT.  No timeouts in OT
    • Timeout can be called when the team calling the timeout is in possession of the ball, anywhere on the field
    • Overtimes will begin immediately and be decided by sudden victory.  OT will have a Running Clock on all whistles.  First goal scored wins the game.
    • Injuries 
      • Any injury within 2 minute and under that requires the game to be stopped, the clock stops with the injury.
      • Any injury with more than 2 minutes remaining when the game is stopped, a maximum of 1 minute will come off the clock to assess the injury before the clock is stopped.
  • Challenge Matches…
    • If game ends in a tie, teams can choose to end game in a Braveheart (both teams must agree) to decide a winner rather than end in a tie
      • Braveheart will be 3v3 plus a goalie for each team
      • 1 player for each team (can be goalie) must stay on the defensive end of the field, 3 can go forward
      • Bravehearts must begin right away
    • If both teams do not agree on braveheart, games end in a tie

Boys Rule Specifications

  • Referees will keep game time
  •  No stick checks unless refs think a stick is outrageously illegal
  •  4 pole maximum on the field
  •  Mercy Rule 
    • (applies to youth divisions only) Applied when there is a 7 goal deficit in pool play.  Teams down by 7 or more goals will get a free clear after each goal.  Coaches can agree to waive this rule. 
  • Counts 
    • 2023 – 2031 Grad Years:  Clearing Counts of 20 seconds to cross the midline and 10 seconds to advance the ball in the box.  
      • The leading team must keep it in the box with under 2 minutes left in the game if the opponent is within 4 goals. 
      • If a team leads by 4 or more goals, there will be no start/stop time under 2 minutes in either half. Instead, the game will continue to operate with a running clock. 
      • If the score changes to less than 4 goal differential at any point during the final 2-minutes of either half, the clock goes back to stop clock.
    • No Counts – 2030 Grad Year and below.  Exception is a 5-second goalie count
  • Checking
    • Limited body checking in 2026 & 2027 Grad Year only.  Big hits & physical play (even within three yards of a loose ball) constitute unnecessary roughness (60 sec penalty)
    • One handed stick checks are not allowed in any youth divisions (2028 and below)
  • Penalties
    • Penalties are running time starting on the whistle (45 or 90 seconds)  Penalty time stops during injuries, end of quarters and while another penalty is being assessed.
    • 2030/31 Division – the offending player leaves the field and is substituted.  Fast Break situation occurs

GIRLS SPECIFIC RULES

  1. GAME RULES – We will follow NFHS/USL rules with the following exceptions (A full list of U.S Rules can be found here: https://www.uslacrosse.org/rules/girls-rules)
    1. Time, Penalties, and Timeouts
  2. For pool play, playoff and consolation games that start every 50 minutes, Playing Time will consist of (2) two, (21) twenty-one minute running halves with a (3) three-minute halftime.
  3. Clock will stop in final (2) two minutes for injuries and penalty assessment only.
  4. Any player who accumulates 2 major personal fouls (yellow cards) will sit out the remainder of that game. That player is allowed to play the remaining games in the tournament.
  5. No Timeouts for pool play games.
  6. In playoff games only, each team will receive one-1 minute timeout at which time the clock will stop. Timeouts will not carry over to overtime. If a team does not return to the field in a prompt manner after the timeout, they will either lose possession of the ball or be assessed a delay of game penalty.

Overtime-will be used for playoff/finals games ONLY and consist of continued 3 minute sessions in which the first team to score will be declared the winner.  **Please note that there is no overtime for pool play games.  Overtime will consist of continued 3 minute sessions in which the first team to score will be declared the winner.

 

  1. Stick checks can only be made at the official’s discretion.
  2. Checking
    •   High School will play full checking.
    •   14U & 13U (8th & 7th Grade) will play transitional checking.
    •   12U & younger will play modified checking
    • Self-Start applies to all ages.
    • Free Movement applies to all ages.
      • Allows for free movement by players on a whistle or stoppage of play; players not involved in a free position may move freely on the field during a whistle or stoppage of play.
      • Penalty Zone applies to all ages.
      • Penalty in the 8 on game whistle (clarification).
  1. Team will play out the free position even though time has expired.
    1. 10U – 8v8 Play
      • 8v8 including a goalie.
      • 4’x4’ foot goal.
      • At the draw players line up in both offensive and defensive end, traditional line up.
      • Introduction of the 8-meter arc and restraining line at midfield.
      • After a goal, resets with a draw.
      • No checking and 3 seconds closely guarded applies
      • Must play 1v1 defense.
      • There is a two attempted pass rule.
      • 5 goal mercy rule if the team that is down chooses to accept, they will start with the ball at the mid line.

EJECTIONS

  • Game ejections are handled by the referees
  • Tournament ejections are handled by the tournament director (2 unsportsmanlike conduct penalties warrant ejection or 1-game suspension)

RANKINGS:

  • WIN – 3 points
  • Loss – 0 points
  • Tie – 1 point
  • In the event that a team needs to play a 4th pool game in order to give a second team their 3rd game:
    •  The 4th game will be identified and acknowledged with a ‘*’ on Tourney Machine
    • The 4th game will not count for any potential points or Goals Against for the team playing their 4th game
    • For the team playing their 3rd game, the results will count for points and goals against
    • In the event that there is a tie breaker scenario, which includes a teams head to head being their fourth game, that has been identified with ‘*’ the head to head will NOT be applied.

Tie Breakers

  • If 2 teams are tied with POINTS:
    1. Head to Head
    2. Goals Against TOTAL
    3. Goals Against Common Opponent.  If multiple common opponents, take the sum.
  • If more than 2 teams tied with POINTS:
    1. Goals Against Total
    2. Goals Against Common Opponent (only used if all teams played common opponent.  If multiple common opponents, take the sum)
    3. Coin Toss/Randomly Generated
Field Map

PARKING IS $12/DAY

 

Hotels

The Event is Stay to Play!  If you are staying in a hotel for this event, you must stay at an approved hotel.  Hotel can be found online HERE!  If you have any questions regarding hotels, please contact michael@travelingteams.com or kaitlynb@travelingteams.com

Vendors

Attending Vendors Coming Soon!
Vendors will be added as they register!

Are you interested in Vending at this event?  Please fill out the vendor form online HERE.

VIDEO SERVICES

VIDEO SERVICES
Live Streaming + HD Recruiting Videos

We are excited to continue our partnership with NextPro and BallerTV as our exclusive provider of live streaming coverage and athletes recruiting videos across the entirety of this year’s event.

With a presence in over 40 states and coverage of over 1 Million athletes nationwide, NextPro and BallerTV offer the most comprehensive & turnkey video capture, live streaming, and video-based services across of the most recognizable brands in lacrosse.

Leave your cameras at home and take full advantage of these high quality video services. Pre-event discounts offered if you signed up now!

       

Attending Teams

2023 Teams Coming Soon! 
Teams will be added as they confirm!

 

payment info

 

refund/cancellations

REFUND / CANCELATION POLICY:

Deposits are non-refundable; No refunds or credits of any kind for teams dropped after 5/20/32, unless tournament is canceled due to COVID-19. If tournament is canceled due to COVID-19 related state or local mandates:

Prior to 5/1/23 – $100/team retained from deposit to cover non-refundable fees
After 5/1/23 – $250/team retained from deposit to cover non-refundable fees & prepaid expenses
Remainder of fees paid to be refunded (excluding credit card fees).

If tournament is canceled due to ADVERSE WEATHER: Depending on when the cancelation occurs, Legends lacrosse will endeavor to offer either partial or full refunds of balance fees paid (excluding deposits & credit card fees). No refunds for individual or playoff games lost to weather delays or unsafe field conditions.

 

Upcoming Tournaments

Upcoming Showcases

Upcoming Legends National

There are no upcoming events at this time.

Calendar View

Event Policies

REFUNDS

  • Medical – Player will receive a full refund only with Doctors Note
  • Player Conflict – Player/Team will receive a credit towards a future event (30 days out)
  • Travel Conflict – Player/Team will receive a credit towards a future event (30 days out)
  • If Legends Cancels a division – Full refund
  • If a situation occurs that is beyond the control of Legends (Force Majeure) credits will be assessed on a case by case scenario.

 

WEATHER

In the event of inclement weather or unplayable field conditions, Legends reserves the right to:

  • Reduce games to catch up with the schedule
  • Finish games before inclement weather arrives, or to preserve the fields
  • Reschedule games, if possible
  • Convert tournament to “Festival” format without playoffs or championships to provide most teams an opportunity to play as many games as possible

Every attempt will be made to update the changes and cancellations on the website.  However, the weather can change rapidly, and all teams should be prepared to play as soon as the weather clears, and fields are playable.  Should a tournament be on hold due to weather, the tournament organizer will send text messages/emails via the tourney machine app.  We HIGHLY recommend that all club directors, coaches and parents download this app on their phone so they can have the most up to date information.

If lightning is observed at any location:

  • play will be suspended immediately, and all teams must leave fields as quickly as possible. The safest location for people to relocate is in their cars.
  • Play will be allowed to resume 30 minutes after the last sight of lightning is observed. If a game is in progress:
    • If it is the second half of the game, the game will be considered final and the score at that point will be recorded
    • If it is the first half, when play resumes it will be the start of the second half
    • Every attempt will be made to begin subsequent games on time.

If the start of the second half of the suspended games delays the onset of the subsequent game the following actions may occur:

  • The game suspended will play one 20 minute running time second half
  • Subsequent games will begin immediately after proceeding games (teams will warm up on the sideline prior to the game)
  • Once games are back on schedule they will revert back to 21 minute halves

We will make every attempt to play event minute of every game but the safety of players and all tournament attendees comes first.

NO REFUNDS will be granted if these actions are necessary after the start of the tournament

Facility owners, not tournament organizers, have final say on whether the tournament will take place due to weather and field conditions

If the tournament is cancelled prior to the start of the event, a credit may be issued.  Final determination of refund amount will be on an event-by-event basis.  All events have fixed expenses related to field rental and facilities, set-up costs, insurance, personnel, and other matters regardless of cancelation due to weather.  Accordingly, no teams will receive full refunds of the registration fee if the tournament is canceled.

 

FREE AGENTS

Free Agents must register online for the event that they want to participate

PAYMENT
$25 placement fee due to Legends Lacrosse

How it Works
Once you have registered and paid your placement fee we will actively communicate with attending clubs/coaches to try and find a team that could use a Free Agent as a guest player.  We will do our best to place you on a team however, it is not guaranteed that you will be placed on a team

If you are picked up by a team…
Legends staff will connect you directly with the coach via email.  All Free Agents picked up by a team should expect to pay the teams per player fee (which varies from team to team.  This is something that will be discussed between players and coaches directly.)

If you are not picked up by a team…
The $25 placement fee will be refunded

Event Sponsors

US Club Lacrosse logo
NextPro Logo
Game Time Sports Medicine Logo
Get Recruited Lacrosse logo

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