Taking place at the Warhill Sports Complex in Williamsburg, VA, the Legends Chrome Classic caters to boys Elite Club programs. This tournament is open to teams ranging from 2025 – 2033 graduation years. Teams will play both Saturday & Sunday and compete in 5 games throughout the weekend with a champion being crowned per division.
Additional Details:
Contact:
- To enter a team or for general event inquiries contact Brian Santoleri 484-318-9797
- For registration questions or assistance contact: Events@LegendsLax.com
Payment Options
age guidelines
Schedule
The Tournament Schedule is LIVE ONLINE HERE
For Travel Purposes, Teams should be prepared to play by 7:30 am each day and end on Sunday by 4pm.
Any schedule requests must be submitted in writing to events@legendslax.com at least 30 days prior to the start of the tournament. Schedule requests are not guaranteed but Legends will do our best to accommodate if received within the timeframe.
Field Map
Facility Rules
- No Dogs (service dogs allowed)
- Tents allowed OUTSIDE of fenced fields. No tents INSIDE the fenced fields
Attending Recruiters
2024 Confirmed Recruiters!
*Recruiters will be added as they confirm!
**Recruiters Subject to change
Alvernia University |
Averett University |
Bellarmine University |
Bridgewater College VA |
Chowan |
Emory and Henry University |
Frostburg State |
Goucher College |
Greensboro College |
Guilford College |
Hampden-Sydney College |
Hampton University |
Immaculata Men’s Lacrosse |
Iona |
Juniata College |
Lincoln Memorial |
Lincoln Memorial University |
Marymount University |
Marywood University Men’s Lacrosse |
Messiah University |
Newberry College |
NJIT |
North Greenville University |
Oberlin College |
Oglethorpe |
Penn College of Technology |
Pfeiffer University |
Piedmont University |
Randolph College |
Roanoke College |
Saint Vincent College |
Sewanee |
Shenandoah University |
St Andrews University |
ST THOMAS AQUINAS |
Testing |
The University of DC |
University of Lynchburg |
University of Mary Washington |
University of Pittsburgh at Bradford |
Ursinus College |
UVA |
Virginia Wesleyan University |
Wagner |
William Peace University |
William Penn |
Young Harris |
Hotels
Legends is proud to announce our partnership with Athletes Hospitality as our official lodging provider for our upcoming events this year. All Legends events are “Stay to Play” tournaments that require attending teams to book their hotel accommodations through AH’s discounted hotel blocks. To reserve your accommodation reach out to AH at 914-402-8070 or at Team@AthletesHospitality.com
Tournament Rules
LEGENDS LACROSSE BOYS TOURNAMENT RULES –2024
*Coaches will certify their players are properly equipped
Scoring and Time
- Refs keep game time
- The table keeps the score and penalty time
Tournament Play – Pool Play (Saturday Games)
- 2 – 21 minutes halves
- 3- minute halftime
- 3 game guarantee (Pool Play)
- No Timeouts
- No Overtime
- 2024 NFHS Rules with modifications below
Playoff Rules (Sunday)
- 2 – 21 minutes halves
- 3- minute halftime
- Playoff Games…
- Teams are awarded (1) one-minute time-out per team in Regulation Time
- The clock will stop. Timeout does NOT roll over to OT. No timeouts in OT
- A timeout can be called when the team calling the timeout is in possession of the ball, anywhere on the field
- Overtime will begin immediately and be decided by sudden victory. OT will have a Running Clock on all whistles. The first goal scored wins the game.
- Injuries
- Any injury within 2 minutes and under that requires the game to be stopped, the clock stops with the injury.
- For any injury with more than 2 minutes remaining when the game is stopped, a maximum of 1 minute will come off the clock to assess the injury before the clock is stopped
BOYS SPECIFIC RULES
- No stick checks unless refs think a stick is outrageously illegal
- 4 pole maximum on the field
- Mercy Rule
- (applies to 2033 and below) Applied when there is a 5-goal deficit in pool play. Teams down by 5 or more goals will get a free clear after each goal. Coaches can agree to waive this rule.
- Counts
- 30 seconds to advance the ball into the box (Pool Play and Playoffs)
- 2025 – 2032 Grad Years: Clearing Counts.
- No Counts – 2033 Grad Year and below. Exception is a 4-second goalie count
- Championship/Playoff Games Only: The leading team must keep it in the box under 2 minutes if they are ahead by 2 goals or less.
- If a score changes to 2 goals or less under 2 minutes the clock will stop and start with the whistles
- If teams are ahead by 3 goals or more, the clock will remain running
- Checking
- Limited body checking in 2029 – 2033. Big hits & physical play (even within three yards of a loose ball) constitute unnecessary roughness (90 sec penalty)
- One-handed stick checks are not allowed in any youth divisions (2033 and below)
- Penalties
- Penalties are running time starting on the whistle (45 or 90 seconds) Penalty time stops during injuries, end of quarters, and while another penalty is being assessed.
Boys Rules – 2033 (8v8)
- • Field/Players
- • 7 field players + 1 goalie = 8v8
- • 4×4 goals on a shortened field
- • Fouls
- • First 3 team fouls will be assessed as warnings. The player who committed the foul will be subbed off for a new player.
- • After 3rd team fouls, instead of warning/substitution players will be assessed a penalty and serve time/team will play man-down.
- • Technical penalties will be 45 seconds and personal penalties will be 90 seconds
- • Championships Games Only
- • No warnings/substitutions. All fouls will be time served/man-down.
- • Additional Rules
- • No long poles
- • No counts on clears
- • No passing attempt needs to be made for a player to shoot
- • Over & Back does apply. Once a team clears the ball over the midfield they need to keep possession in the offensive zone. Failing to do so will result in a whistle + turnover.
EJECTIONS
- Game ejections are handled by the referees
- Tournament ejections are handled by the tournament director (2 unsportsmanlike conduct penalties warrant ejection or 1-game suspension)
RANKINGS:
- Win = 3 points
- Loss = 0 points
- Tie = 1 point
- In the event that a team needs to play a 4th pool game in order to give a second team their 3rd game:
- The 4th game will be identified and acknowledged with a ‘*’ on Tourney Machine
- The 4th game will not count for any potential points or Goals Against for the team playing their 4th game
- For the team playing their 3rd game, the results will count for points and goals against
- In the event that there is a tiebreaker scenario, which includes a teams head-to-head being their fourth game, that has been identified with ‘*’ the head-to-head will NOT be applied.
- In the event, a team is declared a winner due to forfeit
- For ranking purposes, the goals against average for the pool play games will be the average of the games that were completed
- Team A wins, 10-8 and 12-8, and then forfeit is 1–0. Their average of 8 GA will be used to rank
- For ranking purposes, the goals against average for the pool play games will be the average of the games that were completed
- In the event that a team needs to play a 4th pool game in order to give a second team their 3rd game:
Tie Breakers
If 2 teams are tied with POINTS:
- Head to Head
- Goals Against TOTAL
- Goals Against Common Opponent. If multiple common opponents, take the sum.
If more than 2 teams tied with POINTS:
- If 1 team beats the other 2 teams – that team will advance and the second 2 will fall back into tiebreaker rules
- Goals Against Total
- Goals Against Common Opponent (only used if all teams played a common opponent. If multiple common opponents, take the sum)
- Coin Toss/Braveheart
- If a team is still tied after these tie-breakers and is eligible for the championship playoff bracket, a Braveheart may be used to determine who advances. The tournament director will determine the scheduling of a braveheart based on fields and availability
ROSTERING
- All players must be registered and can only play for 1 team, unless approved by the event director, in each event.
- Unregistered players are considered ineligible for play and if found may result in a team forfeiting games and player ejection from the event.
- Any teams who are found moving players or playing with ineligible players may forfeit that game and possibly any others already played.