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X-WR-CALNAME:LEGENDS LACROSSE
X-ORIGINAL-URL:https://legendslax.com
X-WR-CALDESC:Events for LEGENDS LACROSSE
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DTSTART;TZID=America/New_York:20261107T080000
DTEND;TZID=America/New_York:20261108T180000
DTSTAMP:20260403T230811
CREATED:20250618T014439Z
LAST-MODIFIED:20260305T183903Z
UID:7986-1794038400-1794160800@legendslax.com
SUMMARY:Legends Elite 8
DESCRIPTION:Additional Details:\n			\n				\n				\n				\n				\n				Contact: \n\nTo enter a team or for general event inquiries contact brian@legendslax.com  \nFor registration questions or assistance contact:  Events@LegendsLax.com\n \n\n			\n			\n				\n				\n				\n				\n			\n				\n				\n				\n				\n				\n				\n				\n				\n				\n				\n				Schedule\n				The 2025 schedule is LIVE HERE \n*For travel purposes\, games wills play at 8am each day and be done by 6pm  \nAny schedule requests must be submitted in writing to events@legendslax.com at least 30 days prior to the start of the tournament.  Schedule requests are not guaranteed but Legends will do our best to accomodate if received within the timeframe.  \n			\n				\n				\n				\n				\n				payment options\n				  \n \n			\n				\n				\n				\n				\n				Age Guidelines\n				 \n \n \n			\n				\n				\n				\n				\n				Field Map/Facility Rules\n				 \n			\n				\n				\n				\n				\n				Tournament Rules\n				LEGENDS LACROSSE BOYS TOURNAMENT RULES – Elite 8 -Fall 2025 *Coaches will certify their players are properly equipped \nScoring and Time \n\nRefs keep game time\nThe table keeps the score and penalty time\n\nTournament Play  \n\n 2 – 21 minutes halves\n 3 minute halftime\n3 game guarantee (Pool Play)\n2031-2034 – Games cannot end in a tie.  If a game ends in a tie\, an immediate sudden death braveheart will occur.  3 v 3 + Goalie.\n2028/2029\, 2030 & 2035 Divisions – Games can end in a tie\n2025 NFHS Rules with modifications below\n\nBOYS SPECIFIC RULES \n\n No stick checks unless refs think a stick is outrageously illegal\n 4 pole maximum on the field\n Mercy Rule\n\n(applies to 2035 and below) Applied when there is a 5-goal deficit in pool play.  Teams down by 5 or more goals will get a free clear after each goal.  Coaches can agree to waive this rule. \n\n\nCounts\n\n30 seconds to advance the ball into the box (Pool Play and Playoffs)\n2026 – 2033 Grad Years:  Clearing Counts.\nNo Counts – 2034 Grad Year and below.  Exception is a 4-second goalie count\nThe leading team must keep it in the box under 2 minutes if they are ahead by 4 goals or less.\n\nIf a score changes to 4 goals or less under 2 minutes\, the clock will stop and start with the whistles\nIf teams are ahead by 5 goals or more\, the clock will remain running\n\n\n\n\nChecking\n\nLimited body checking in 2031 – 2035.  Big hits & physical play (even within three yards of a loose ball) constitute unnecessary roughness (90 sec penalty)\nOne-handed stick checks are not allowed in any youth divisions (2034 and below)\n\n\nPenalties\n\nPenalties are running time starting on the whistle (45 or 90 seconds)  Penalty time stops during injuries\, end of quarters\, and while another penalty is being assessed.\n\n\nInjuries\n\nAny injury within 2 minutes and under that requires the game to be stopped\, the clock stops with the injury.\nFor any injury with more than 2 minutes remaining when the game is stopped\, a maximum of 1 minute will come off the clock to assess the injury before the clock is stopped\n\n\n\nBoys Rules – 2035 (8v8 – Field 8) \n\nField/Players\n\n7 field players + 1 goalie = 8v8\n\n\nFouls\n\nFirst 3 team fouls will be assessed as warnings. The player who committed the foul will be subbed off for a new player.\nAfter 3rd team fouls\, instead of warning/substitution players will be assessed a penalty and serve time/team will play man-down.\n\n\nTechnical penalties will be 45 seconds\, and personal penalties will be 90 seconds\nAdditional Rules\n\nNo long poles\nNo counts on clears\nNo one handed checks\nOne pass attempt in the offensive half of the field before shot.\nOver & Back does apply. Once a team clears the ball over the midfield\, they need to keep possession in the offensive zone. Failing to do so will result in a whistle + turnover.\n\n\n\nEJECTIONS \n\nGame ejections are handled by the referees\nTournament ejections are handled by the tournament director (2 unsportsmanlike conduct penalties warrant ejection or a 1-game suspension)\n\nRANKINGS: \n\nWin = 3 points\nLoss = 0 points\nTie = 1 point\n\nIn the event that a team needs to play a 4th pool game in order to give a second team their 3rd game:\n\n The 4th game will be identified and acknowledged with a ‘*’ on Tourney Machine\nThe 4th game will not count for any potential points or Goals Against for the team playing their 4th game\nFor the team playing their 3rd game\, the results will count for points and goals against\nIn the event that there is a tiebreaker scenario\, which includes a teams head-to-head being their fourth game\, that has been identified with ‘*’ the head-to-head will NOT be applied.\n\n\nIn the event\, a team is declared a winner due to forfeit \n\nFor ranking purposes\, the goals against average for the pool play games will be the average of the games that were completed \n\nTeam A wins\, 10-8 and 12-8\, and then forfeit is 1–0.  Their average of 8 GA will be used to rank\n\n\n\n\n\n\n\nTie Breakers 2028/2029\, 2030AA\, 2030A  Divisions \nIf 2 teams are tied with POINTS: \n\nHead to Head\nGoals Against TOTAL\nGoals Against Common Opponent.  If multiple common opponents\, take the sum.\n\nIf more than 2 teams tied with POINTS: \n\nIf 1 team beats the other 2 teams – that team will advance and the second 2 will fall back into tiebreaker rules\nGoals Against Total\nGoals Against Common Opponent (only used if all teams played a common opponent.  If multiple common opponents\, take the sum)\nCoin Toss/Braveheart\n\nIf a team is still tied after these tie-breakers and is eligible for the championship playoff bracket\, a Braveheart may be used to determine who advances.  The tournament director will determine the scheduling of a braveheart based on fields and availability\n\n\n\nROSTERING \n\nAll players must be registered and can only play for 1 team\, unless approved by the event director\, in each event.\nUnregistered players are considered ineligible for play and if found may result in a team forfeiting games and player ejection from the event.\n\nAny teams who are found moving players or playing with ineligible players may forfeit that game and possibly any others already played. \n			\n				\n				\n				\n				\n				Hotels\n				 \nLegends is proud to announce our partnership with Athletes Hospitality as our official lodging provider for our upcoming events this year. All Legends events are “Stay to Play” tournaments that require attending teams to book their hotel accommodations through AH’s discounted hotel blocks. To reserve your accommodation reach out to AH at 914-402-8070 or at Team@AthletesHospitality.com \nBOOK HERE \n​ \n  \n\n			\n				\n				\n				\n				\n				VENDORS\n				Attending Vendors Coming Soon!Vendors will be added as they register! \nAre you interested in Vending at this event?  Please fill out the vendor form online HERE. \n      \n			\n				\n				\n				\n				\n				video services
URL:https://legendslax.com/event/legends-elite-8/
LOCATION:Saint Joseph High School\, 145 Plainfield Ave\, Metuchen\, NJ\, 08840\, United States
CATEGORIES:Fall/Winter,Tournaments
ATTACH;FMTTYPE=application/pdf:https://legendslax.com/wp-content/uploads/2025/06/elite-8-logo.-pdf.pdf
ORGANIZER;CN="Brian Santoleri":MAILTO:Brian@LegendsLax.com
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